How long is throne of the tides
Then it was just a matter of getting everybody pointed in the right direction and through the portal and into the instance. Once inside the view was what I had seen previously… which is to say, all the water was on the outside and we were nice and dry on the inside. None of that swimming around in three dimensions for us. Instead, we were on firm ground and facing a few rows of trash. Jack Skellington as a Landing Signal Officer? Familiarity aside, at least the layout seemed clear. Once we got up through the cervix, we would have a boss off to both the left and right.
Which one to choose first seemed to be our big decision. And then we tried to go left… and then right… and found ourselves repulsed, thrown back, and denied entry by a pair of giant tentacles, one defending each path. So we clearly were not headed to either of those locations, which left only the center room, which seemed oddly empty.
There was a great big hole in the floor, which we discovered held some clear yet semi-solid matter… gelatin-like was my impression… which we could stand on. Otherwise, the room seemed bereft of meaning. No additional exits except straight up, and since we were not swimming, that seemed to be a bust. We wandered around the room a bit until we all happened to be standing over the hole at the same time.
Then the gelatin began to quiver and bulge. It expanded, filling the room and pushing us, still standing atop its crown, up the shaft above us. Well, at least we were spared any choice of directions. The target here seemed to be straight ahead on the map. What followed was a short, sharp fight, with adds and some nasty area lightning. We managed to figure things out on the fly and Skronk managed to keep us alive. Upon slaying her, we wandered about the room looking for what was next.
This fight went okay. Again, we learned as we went, and one of the things we learned was not to stand in whatever gunk Ulthok lays down on the floor. Earl stayed in it a bit too long and died late in the fight. The sacrifices one makes as a tank. Fortunately, feral druid was on hand. I swapped to bear form, got aggro, and was able to hold Ulthok down and stay out of his gunk for the remainder of the fight.
Earl got a ress and we went over to interact with a control panel which brought up a cut scene showing what appeared to be a giant crazed kraken looking… well… crazed, as some lightning discharged and killed off those tentacles that were previously barring our way.
Cut scene over, we were left to find our way to a teleporter, which we noticed on the way in, that dumped us back to the crossed back on the first floor. There we chose to go to the right… no real reason why, we just did… which in hindsight appeared to be the right choice. Clearing trash we ended up facing the Draeni Erunak Stonespeaker.
All the damage we do to the. As long as he is not enslaving anyone, he will launch Inexorable agony affecting all players. In addition, it will place Mental fog under the.
You need to get it out of there quickly so that melee DPS are not forced to stay in it. Finally, we will have to be aware of Absorb magic Since any magic damage we do to him will heal him, considerably increasing the duration of the fight. This effect can be dispelled. Ozumat is a peculiar combat, and it is the last that we will see in this dungeon. When we enter we will see Neptulon who, despite being one of the elemental lords, is not against us and will help us in the fight against Ozumat.
This is none other than the Octopus that has been circling the cavern continuously. In this phase small murlocs will appear from the depths and the occasional small faceless one. They will try to attack Neptulon and neither does too much damage. DPS can easily engage them without needing help from the tank. Occasionally a Ruthless Behemoth larger faceless will appear that needs to be tanked and moved around the room as it has an attack with which it hits the ground doing about 25, points of damage.
The murlocs from the depths as well as the behemoth will no longer appear. Instead, Beasts and 3 Vicious Lashers will spawn. The latter will channel something on Neptulon, leaving it totally useless and inflicting damage little by little.
If we take too long to kill them, not only are we getting dangerously close to the time of rage, but we could cause Neptulon to die. This is the most complicated phase without a doubt since the Tank has to take care of moving the beasts and it is very likely that the implacable Behemoth still remains alive. The DPS should focus on taking down the Lashers they don't need to be tanked quickly although they should also take off some of the tank's weight that will have various Blight Beasts chasing you.
As if that weren't enough, Ozumat will appear on the scene, dedicating himself to throwing puddles of ink on the ground that we must avoid so as not to receive additional damage. As soon as Neptulon frees himself from his captors, he will use on the group Wave Force. Growing enormously and gaining a huge increase in health and damage dealt. It initially inflicts points but this stacks up to times, making it impossible to heal.
However, with the health benefits and damage we get, it is not difficult to reach the end of the encounter and take down Ozumat. The difficult thing is to orient oneself since our character grows a lot and we are not used to it. If you need a little help to make the achievements, do not hesitate to visit our Cataclysm Hero Guide. The content of the article adheres to our principles of editorial ethics. So the key is to find another way to avoid it. This is where your ret or holy paladin comes in.
Have him bubble and body pull the mobs. It's important that he body pull because you're trying to get them as close together as possible! While doing this, your warrior or feral tank should be getting as close as he dares to the mobs, without risking a typhoon knockback.
This is because he'll be charging in soon! Your moonkin can now hit them all with an AoE silence at the same time, right on top of your paladin! It's at this point that your warrior or feral tank charges in, grabs the mobs, and it's AoE time! As there is a lot of AoE involved, you really should have a demo lock who knows how to mash the hellfire button. Kill them all and you're all set to wonder who in your party really needs the 70 optional JP you're killing trash to reach!
Comment by When you go to the posessed Erunak, there's a bunch of mobs on the way there. The spear throwers aren't the biggest deal there, the big dudes however are. First they throw you up in the air, then when you finally land, near them, they do multiple ground slams which can hurt you badly, even kill.
I've seen many groups wipe here. Tip if you have a priest in your group: make sure he levitates everyone in the group once you go up in the air. The ground slam will not hurt you if you're levitated, unless ofcourse the levitate is cancelled due to damage. This trick however, will make sure that at least a few in your group take loads less damage, making it way easier for your healer to keep you up.
If you actually travel to the instance entrance you can run them whatever your gear is like, and you can run them at My warlock is now level 78 with 38k hp, Comment by I can't help but whistle "Under the Sea" when I'm running this. Comment by Shel The required level on this instance is wrong! It's minimum of 78 as it is for the blackrock caverns.
Just have someone teleport you to the portal. Comment by faeofwind Throne of the Tides in a nutshell. Comment by Iroared Did this solo reg as a ret paladin while gearing up my 78 toon on a second account. Almost all the trash is pretty easy, except maybe the 2 large mob pack before erunak for which I used seal of insight and took it slowly and the gauntlet before the final boss, the damage can get pretty high there.
Naz'jar is pretty easy if you avoid unnecessary damage. Ulthok hits surprisingly hard, had to use all my cds here to kill him before he killed me. I used burst again for Erunak's first phase, then slowly chopped at the mindbender.
He shouldn't MC you if the other character is safely outside the room. However, when I used bubble, he realised theres another player, and promptly mindcontrolled me.
Its no big deal though - you just stand there for a minute doing nothing, then you continue killing the boss from where you left off your health gets reset and his doesn't.
Last boss is also very easy. Comment by mclaren There is a video that shows how to find the entrance to Throne of Tides and how to get back in if you die!
I hope it helps. Comment by VindicoSolus Geared tanks: you can solo the trash in this instance on regular mode for some easy gold by selling the cata greens that are level They sell for pretty good amounts on my server ranging from 30g to g a pop. Just wanted to pass on this possibly great way to farm gold until MoP releases. Why are level Cata greens so pricey?
The PvP market is what drives these prices. Imagine most players that do not have cata greens at that level running around in a BG with maybe k HP, while someone decked out in cata greens running around with 80k I have seen a level 79 Blood DK with over k and being able to hit like a truck.
The feeling of completely dominating in PvP is priceless. Comment by rawryer Elevator boss at work when 2 guys in my group didn't know the port. Miss that good ol SSC. Comment by bogmore it's not a liquid lift it's a jellyfish. Comment by I just wanted to say that this dungeon is easily solo-able on normal difficulty at level 90, even with terrible gear.
Comment by Terrassen Quite obvious as to why they chose the form of the female gender: As all life on Earth are originaly since the evolution of life began, based on the Y-chromozone and are presumed to have happened in water.
Comment by Qoko Might be worth noting that TotT is a very inefficient dungeon whilst levelling even considering you get only this and BRC at random because the two quests are only available after you cleared up to and including the Abyssal Maw. Comment by Mellro A fun tidbit of information is that Blizzard planned a second dungeon which continued this one where you would rescue Neptulon from the octopus monster. The dungeon would've been called the Abyssal Maw But Blizz scrapped it Comment by worthit Just a little info Normal You can enter this dungeon on foot at lvl You can queue this dungeon as specific dungeon lvl In the specific dungeon finder, this dungeon is yellow difficulty lvl and green difficulty lvl You can queue this dungeon as random dungeon lvl You have to be lvl 80 and have completed Defending the Rift to obtain the quests.
Item level requirement: Heroic You can enter this dungeon on foot at lvl In the specific dungeon finder, this dungeon is yellow difficulty lvl See more in this guide. Comment by Aviatrixx I love this dungeon.. Anyway, the easiest way to get here before level 80 for horde is to take a portal to the Blasted Lands, then fly to the west of Dun Morough.
From the furthest point west in Dun Morough, fly west. Do not stop or you will die from Fatigue and be sent to the Northern Barrens. Comment by Kaerfemagsh What the heck is that instance-wannabe arch neighboring throne of the tides supposed to be? Comment by burke Soloing this on my brewmaster, I hit an odd bug in the Neptulon encounter.
The area damage began, but there was no enemy to fight. As the damage scaled up, I just kept healing myself, while tabbing out to a browser on CDs to check Wowhead to see if there was a trigger I missed. The damage rose to ticking 90k, which meant my healing was just about keeping even with it. As I was about to give it up as a bad job, the encounter ended. She'll port you to the top of the whirlpool and then you'll have to make the rest of the way back on your own. You can always HS out though which will work.
There are a total of 4 bosses in this instance and they are listed below in order of encounter as you progress through the dungeon. There's no register feature and no need to give an email address if you don't need to. All messages will be reviewed before being displayed.
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